This tests the player's ability to control and micromanage large groups of units, rather than their ability to manage a vast economy, which results in rather large battles, sometimes even requiring the player to reduce the game speed or else allow the AI computational freedom and lose control of the battle. In many missions, particularly in short or very short campaigns, the player begins with all of the units required to complete the mission objective, perhaps even lacking the Commander in certain missions. Missions would often begin with the player's Commander (and several small units designed for light defense until a secure base could be established), placed amongst a variety of enemies, with limited resources in which to create and defend a base.īattle Tactics broke from this trend, focusing missions on battles, as the title would suggest. The two previous installments of the Total Annihilation series bore a distinct focus on resource and economy management, requiring the player to show an adept knowledge of economic skill to successfully complete a mission lack of the ability to manage resources would usually result in the player's downfall.
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